A massive stone archway standing in open water, its base submerged and its top protruding just above the surface. Drowned Gate once marked the entrance to something — a city, a fortress, a sacred precinct — but whatever lay beyond it is now too deep and too dark to reach safely. The water around it is noticeably colder. In the Drowned Reach, this site is one of the half-drowned settlements that rebuild themselves on stilts every generation around the Sunken City. The sea is steadily reclaiming the coast, and the Echo is the regional Fray-consequence that haunts the deeper channels. What the tide takes here, it usually takes for a reason — sometimes a Shard, sometimes a name, sometimes only the road that used to lead inland.

No stories reference this entity yet. This part of the world awaits its chronicler.