A sprawling tent city that swells and shrinks with the migration cycles. Tovin sits on the eastern edge of the Long Run and serves as the primary resupply point for caravans headed toward Thorne Reach. Known for its horse-breaking pens and the sound of hammers from its traveling smiths. On the Deyune Steppe, this site is one of the points where the Long Wind, the clan-roads, and the old Karak geometries meet. Time Instability runs heavy here — distances and seasons rarely agree between settlements. The Veykar's old reach passed through or near sites like this; some bear the Wheel's scars in the soil, others have been letting the grass grow back over them for generations.

No stories reference this entity yet. This part of the world awaits its chronicler.